Game Design & Development
GAME
Push Comes to Shovel (In Development)
ROLE
Solo developing Push Comes to Shovel as a side project in my spare time.
DESCRIPTION
Push Comes to Shovel is an snowy adventure simulator, set in the frigid town of Windrow. Become the Blizzard Wizard and plow with a variety of vehicles, snowblowers and shovels to complete chilly contracts. Coming to PC on Steam.
Twitter | Youtube | Mantra Games | Official Website
PLATFORMS
PC (Steam)
GAME
Polygeist (Prototype)
ROLE
Game Designer, Art Director, UI/UX Designer
DESCRIPTION
A sleepy town is possessed by unsettled spirits disturbing the innocent folks any chance they get. Possess and control objects like an ice cream sign, tire and more to pester the people with the paranormal. Complete quests, side quests or just explore in an open world, 3rd person adventure.
Monster Munch
Rory
GAME
Rory (prototype)
CLIENT
GoNoodle / Healthteacher
ROLE
Art Director, Game Designer, UI/UX Designer, Animator
PROJECT SCOPE
Animation
Art Direction
Illustration
Visual Scripting
DESCRIPTION
Rory was a kid’s educational game prototype with a fun focus on designing obstacle courses to get Rory to the goal.
Awesome Upstanders
GAME
Awesome Upstanders
CLIENT
GoNoodle / Healthteacher
ROLE
Game Designer/Developer, UI/UX Designer, Animator, Illustrator
PROJECT SCOPE
Healthteacher wanted a new educational kid’s title to help raise the awareness of bullying at schools.
DESCRIPTION
A sidescrolling edutainment title where you play the role of an Upstander, educating kids on bullying.
PLATFORMS
iOS/Android
Tiny Diggers
GAME
Tiny Diggers
CLIENT
Self Published
ROLE
Art Director, Game Designer, UI/UX Designer, Animator
PROJECT SCOPE
I created everything except the soundtrack.
PLATFORMS
iOS, Android mobile phones and tablets, Nabi Tablets
DESCRIPTION
Tiny Diggers was a popular kid’s educational game on tablets and mobile devices. Tiny Diggers sold over 40,000 copies from 2010-2012.